Ratings 

Last comments MrNosec

Количество комментариев за все время: 170, за последние 3 месяца: 6 (3.53%)
Положительные оценки 460 (83.03%)
Отрицательные оценки 94 (16.97%)
Количество положительных комментов 131 (77.06%)
Количество отрицательных комментов 6 (3.53%)
1) «Battle Spider» MrNosec | (1 | 0) | 27.04.2026 20:57
Inspirational campaign speech.

Politician turned editor I presume?

2) Warbling 3 MrNosec | (0 | 0) | 18.04.2026 18:37
Cool action guys, all the editors seem to be a good match for each other because, for the most part, I couldn't tell when one part ended and the other began.

I would have wished for a slightly longer segment to allow for "breathing" like 2:13 or still based around action just not at 100% burst speed all the time, a respite from all the over the top action and energy VFX that could serve as a build up to come back even stronger and explode with energy, because constant bombastic scenes on screen for a long period of time can numb the viewer to their intensity if he is overexposed to them without propper progression or build up.

You ended the video strong with my favorite sequence and sync from 2:40 - 2:44 very satisfying to watch, wouldn't change anything about it.

3) Symphony of Anime Heroes MrNosec | (4 | 0) | 07.04.2026 21:37

Kivlov, I'm 99% sure that there isn't a single scene in this video that is not generated or animated by AI.

4) Symphony of Anime Heroes MrNosec | (0 | 0) | 07.04.2026 12:39

5) Project Elysion MrNosec | (2 | 0) | 05.04.2026 21:21
Since this is the first work where you took editing seriously (according to the description), I will write down below some things "bullet point style" (as you seem to enjoy that format) that I think could have been better, perhaps you will consider some of them and it will help you in your future videos:

- There is hardly a moment in a video like this where a linear wipe transition is better than a hardcut or a fade/crossfade, it should be reserved for moments that justify it's usage such as following the movement of what's happening withing the frame itself or if someone gets hit by an explosion and it's mimicing the shockwave to transition to the next scene and so on, also an example from the first 25 seconds of the video: changing transition types from zooms and slides and radial blurs and fade outs all in a row without the song changing or the tone of the scenes shifting feels whimsical but senseless, sometimes simple really is better.

- Static frames that make me wonder if the video player has frozen like at 0:34, 2:16 and 2:31 should be avoided, perhaps animate a subtle zoom or a camera pan, or even animate exposure/curves ever so slightly from the start till the end of the scene to induce a sense of motion where there is none.

- Lip flapping throughout the entire video where the characters are yapping but ignore the song completly, you matched the position of heads of the characters at 0:35 - 0:38 , but it didn't cross your mind that perhaps having them speak the entire time felt a little strange?

- Lack of continuity of the actions presented on screen break immersion and discourage the viewer to make an effort to try and follow the drama presented, they start to believe there is little rhyme or reason to the order of the scenes and therefore disregard otherwise hard hitting moments or any sense progression the video might have had, the video is riddled with these but a simple example is at 0:45, the girl has her head pierced and falls to the floor with her eyes closed, then the next scene she is standing tall looking at the horizon in the same exact setting and area with something in front of her (can't tell what it is maybe the one who stabbed her previously?).

- At 0:58 the beat drops and.... nothing happens? You crossfade the audio to another song and there is no action or build up released in the video? I'm not sure letting the first song hit it's climax only to change to another song within 2 seconds was the right call here it felt terrible when watching, like when a DJ at a concert switches songs right at the drop as a joke to make the audience laugh.

- Some scenes are slowed down way too much so the repeated frames overstay their welcome, examples at 1:18, 2:30, 2:34, 2:58, 3:57

- The action editing and sync are overall unsatisfying, the only part where I felt the video was in a complete match with the music was from 2:49 till 2:52, the combination of timeremapping, transitions, FX, internal sync and a sequence of scenes that make sense as a small segment, for the rest of the action scenes they often times overstayed their welcome or didn't feel impactful or made me wonder "why are they suddenly fighting? This video seems interested in showing flashbacks and tragic moments so where does this action sequence fit in all of this?"

Excuse me for mostly speaking about what I considered the negatives but I find it more valuable to the editor than simply praising what they're already good at. Good luck in the contest ^^

6) Error: Sentience MrNosec | (3 | 0) | 03.04.2026 06:24
I love this anime, didn't expect to see an AMV with it in this BC, I would never associate this music with this anime in specific but I think I see the vision...

I would prefer if the entire intro up to 0:48 had slower cuts instead of feeling so obligated to keep up with the music, scenes like the girl hugging the man's arm at 0:25 and the mc acknowledging her first tear at 0:35 felt fitting to stay for much longer on screen because the vocals take a brief pause so you could let those scenes "breathe" a little just like the song did.
The scene of the girl at 0:44 when she rests her hand against the moon and leans against it would also feel nice to stay longer on screen due to it being the first time the violin sounding instrument is put into focus when the vocals stop.

But when the video picks up steam I really enjoy it and wouldn't change anything about it pretty much, perhaps the elevator segment at 2:08 till 2:17 lasts a bit too long and theres some lip flap here and there, also the credits seem to invoke a more "carnival haunted house attraction" with the dirt roads and spooky foggy woods with vegetation and tombstones that feel much more "stock footage" horror collage and not related to the identity the rest of the video seemed to be going for, but these things doesn't detract much from the video.

My fav part was definitely the slow dreamy segment from 2:34 all the way till the end.

7) Vivid Lights MrNosec | (2 | 0) | 01.11.2020 20:41
Kroner -AMV-,
The man spared a few months to make the video, I can spare a few to write him a comment too v_v;

8) Vivid Lights MrNosec | (12 | 0) | 01.11.2020 20:20
Hey Fury, first of all congrats on the 1st place and on your business accomplishments, pretty inspiring stuff for other editors hoping to follow video editing as a profession, also big comment(s) incoming.

Contrary to the genre tags labeled on this video I didn't feel it as much of an action or drama or sentimental, I think it's more of a character profile (if the city counts as a character), creating a visual experience with several elements and colors (almost too many to count) all animated and shifting to create a living city/atmosphere you imagined, overdosing the viewer with visual information, if there is a story I couldn't retell it in text format, I remember people driving cars, riding bikes, fighting with knives, playing the guitar on stage, dancing on the street, taking the subway, eating and getting shot.
Every scene feels like pawns being used to represent the life in the city you envisioned, more than them being actual characters in the video with feelings or struggles, so I can't ever feel sentimental over a video of this kind, but it can be eye candy and that's what I will judge it as.

On the technical side though, I haven't ventured into 3D software such as C4D/Blender/UE4 or tried mixing it with anime so I can't judge or excessively nitpick that part as a creator due to not having a clue what tools were used to make it, but I can imagine the effort it took so I'll be nitpicking them only on an aesthetic standpoint as a viewer in almost bullet point fashion for constructive purposes hehe.

To start I'll choose just 5 scenes that bothered me on first viewing, maybe not huge problems (or even considered pedantic) but considering how detailed every scene is I'm not sure how these went by unnoticed by the beta testers or if simply neglected due to a tight deadline:

https://i.gyazo.com/4c90d263d0a06bcca1e5227511abb7a6.mp4
The waves in the center feel like an overlay because the movement of the water itself does not match the displacement of the reflection, so there is a dissonance between the implied movement and what I'm actually seeing.

https://i.gyazo.com/97f7c1258ecd82aaad3a5908daea177b.mp4
Reflection vanishes as the scene plays.

https://i.gyazo.com/0c081a36f573f7d2c0d1cf5f0c580856.mp4
Light post is "transparent" while it was correct in the source: https://i.imgur.com/qy9YTWP.png

https://i.gyazo.com/62996585764a9b1802320828750bcf51.mp4
Tracking of the character here is unfortunate, since it's such a linear 2D motion I think it would have been better to do it manually than leaving it as is, but it's odd how it couldn't be tracked to that surface.

https://i.gyazo.com/19e1ab780bc4837aa7fb00cd64349b27.mp4
As the focus of the camera shifts from the glass to the background, the rain drops sliding down the window remain crisp and not affected by the depth of field.

Besides those there's also several instances of masks morphing without the actual character moving such as this: https://i.gyazo.com/dbaca44c4a93da2589442e24ce099577.mp4
But that might just be a result of a rotobrush overlook because I doubt you would mask the same frame twice manually.

---------
The other only real thing I think could be easily improved in future works is both the use of stroke after masking out characters (which is present in some scenes but not in others) and overall compositing color matching which is lacking in some comps as well. Some examples:

https://i.imgur.com/dDjqfBI.jpg
The characters felt oddly out of place here not sure if it's because their exposure is cranked up to the max while their dark clothing is super flat in contrast, as an example the skirt and legs of the 2nd girl from the right looks particularly worse than the rest, I think matching the characters' exposure to the background and adding a lightwrap would definitely sold this scene better.

https://i.imgur.com/5O4QV2a.jpg
Contrast mismatch from the character to the background, his head looks like it has a white solid at low opacity on top of it it's super flat contrast-wise unlike anything in the background, you can make things lighter in tone and light flooding the dark spots yes but it can't all be nearly the same shade of brightness it's missing the shadows.

https://i.imgur.com/lRxQkwH.jpg
Opposite of previous example, contrast is so hardcore the face starts losing detail, and it's almost as white as the white screen right behind the character.

https://i.imgur.com/zgb0dlO.jpg
Lack of stroke on the arm makes this shot feel very strange almost like it changed art style on the fly, also I think the light cast on the character from the trashcan on fire should be the same color as the fire emitting the light, would ground the character more in that space.

https://i.imgur.com/bnKmmSo.jpg
Lack of stroke here makes the character nearly blend with the background like a chameleon and both his inner strokes/eyebrows/hair look strangely dark, for example his hair is a huge surface on the screen and is straight up zero from 0-255 on the brightness table, I'm not sure why this is since most of the dark surfaces and scenes in this video are usually a hazy black, greyed out filled with light from this neon city more than crushed "true" blacks, you can make things dark but losing detail on large surfaces is something to be strongly avoided.

I was going to talk more about the video itself and not the technicals but I ran out of space and don't want to flood the comment section any more than I already have, in the end my comment turned out oddly like a beta test (which is something to ponder about), but I hope to see stuff like this fixed/implemented in future videos, also maybe it's just me but after watching it more than 5 times I forget how the song sounded like the next time I try to remember it, maybe it's a genre of the AMV which has become more and more popular with videos like "Nards - A Moment Apart", "JazzsVids - La La Land" and "JazzsVids - Void Eternal", but this aesthetic direction and lack of importance/absence in both lyrics and the characters seem to be common in most of them, which for me makes it hard to be personally connected with the work, I guess you could call it "commercial art".

TL;DR technically ambitious and complex eye candy video that had some oopsies and could use some polish but in the end it's still an accomplishment, congratulations on your work and all the awards that came with it, good luck and ideas in future projects.

9) 6 AM MrNosec | (6 | 0) | 28.04.2020 15:55
Remembering one's own childhood, what you wanted to be and all the loving moments with parents that will never come back, eventually getting blurrier over time, dreaming about teen love and eventually building a family of your own leading to a fulfilling life sprinkled with meaningful heartfelt moments of both great joy and sadness.

But nope its monday already
the alarm clock is ringing
chop chop wagie get in the cagie
this is no time for dreaming

https://i.imgur.com/yXCFtXO.jpg

10) Day of Awakening MrNosec | (2 | 0) | 04.04.2020 22:35

11) Day of Awakening MrNosec | (2 | 0) | 04.04.2020 21:42
W.P, if different sources have different aspect ratios, chose an aspect ratio for your video that will "encapsulate" any of the variations, if you don't wish to scale any of the anime that is, example:
- Ghost in the Shell= 1920x1036
- Tekkonkinkreet= 1920x816
- The Animatrix= 1920x810

If you only used these 3 anime, what resolution must your video be taking in consideration you DON'T want to scale any of the anime? It would have to be at least 1920x810, the widest resolution of them all. There's no need to add any black bars during editing, set the project itself to the resolution you want from the start and edit it like that.

12) Day of Awakening MrNosec | (4 | 0) | 04.04.2020 21:16
W.P wrote:
How is this different from adding black spots to a picture without black spots?


W.P wrote:
In China, changing the video output ratio is rare, basically all videos are 16: 9


W.P wrote:
changing the ratio is not my consideration



Your video (without the black bars) is 1920x800 (aspect ratio of 2.40:1), when you fullscreen a video of that aspect ratio on a 16:9 monitor (1920x1080 for example) it automatically has black bars at the top and bottom because the vertical size of the video is smaller than your screen, example: https://i.imgur.com/P9Jlw15.mp4

Also if you watch it on a ultra widescreen monitor, it won't have black bars at all, because it fits the extra wide screen perfectly, most movies are either in 2.35:1 or 1.85:1 aspect ratio (yes even in China) and all of them form black bars if watched on a 16:9 monitor (when fullscreen).

People don't hate black bars (or they shouldn't), what people don't like is 16:9 videos with black bars added on them, it's useless rendered pixels making file size needlessly larger and when compressed on streaming websites the black bars can even start to blend with the scenes themselves. If you want your video to have black bars when viewed, render them in the proper aspect ratio and don't add the bars by masking a black solid or by any other means, list of common resolutions/popular aspect ratios for each: https://blog.chameleondg.com/post/111891072017/resolution-aspect-ratio-cheat-sheet

13) Confessions MrNosec | (5 | 0) | 01.04.2020 17:39
I confess.

14) PUNISH MrNosec | (1 | 0) | 01.10.2019 14:24
Kroner -AMV- wrote:
You could still split your comment then


You might be onto something

15) PUNISH MrNosec | (2 | 0) | 30.09.2019 18:05
NIGHT wrote:
Технику не поленился расписать MrNosec.


When they remove the 5000 character limit I'll consider it.




 Случайная цитата